

Open the Project In Unity, you use a project to design and develop a game. No matter what kind of data you want to extract from the Model file, you always start the same way: The 3D modeling software must be installed on the same computer as Unity, so in most cases it’s best practice to directly export as FBX from your application into your Assets folder. More info See in Glossary, and imports the file. NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed. When Unity finds these file types in your Assets folder, it calls your 3D modeling software’s FBX export plug-in A set of code created outside of Unity that creates functionality in Unity. However, you can save your 3D files from most common 3D modeling software in their native format (for example. More info See in Glossary is the FBX format. Note: Unity’s primary support for Model files A file containing a 3D data, which may include definitions for meshes, bones, animation, materials and textures. Set up options for importing Rigs and Animation (not available for SpeedTree Models)įor guidelines on how to export Humanoid animation from your 3D modeling software, see Preparing Humanoid Models for export.Set any Model-specific or general importer options.Select the file in the Project view to see the Import Settings window.Your file might not contain all of these elements, but you can follow any portion of the workflow that you need to:

Model files can contain a variety of data, such as meshes, animation rigs and clips, materials and textures.
